Description
-
Fires when users state changes.
Syntax
-
Private Sub
object_StateChange(User,
OldState)
The StateChange Event syntax has these parts:
| object |
A wodWebServer
object. |
| User |
A WebUser object.
Reference to the User whose state has changed. |
| OldState |
A StatesEnum
enumeration, as described in settings.
Constant value that holds value of previous
state.
|
Settings
-
The settings for OldState are:
 |
Disconnected |
0 |
Disconnected from
server. |
 |
Connecting |
1 |
User is connecting to the
server. |
 |
Connected |
2 |
User is connected to the
server. |
 |
SendingRequest |
3 |
User is sending
request. |
 |
ReceiveWait |
4 |
User is waiting to receive data. |
 |
ReceivingResponse |
5 |
Receiving response from the server. |
 |
Done |
6 |
Done receiving response from the
server. |
Remarks
-
StateChange event is fired each time user's state
changes. Depending on values provided by this event, you
can track down user's behavior on your system, deny
access to it, or just store it locally for debugging
purposes.
|