Description
-
This is the list of all possible states for the user
that are set during connection lifetime. It it not required
that state changes are sequentially ordered - it is
possible that, for example, immediately after Connected state User changes its state to
Receiving.
Members
-
 |
Disconnected |
0 |
Disconnected from
server. |
 |
Connecting |
1 |
Connecting to server. |
 |
Negotiating |
2 |
Negotiating encryption
algorithms. |
 |
Connected |
3 |
Connected to server -
idle. |
 |
Sending |
4 |
Sending data to
server. |
 |
Receiving |
5 |
Receiving data from
server. |
|