This method is called only if you
implemented IwodFtpNotify interface in your application,
and wodFtpDLX.Notification
property has received reference to instance of your
implementation.
Connected notification method will be called always
after Connect method is
issued. If wodFtpDLX successfully connected to server,
ErrorCode will be set to 0, and you
can start sending/receiving data from server. If
ErrorCode is different than 0, then
wodFtpDLX will immidiatelly close the connection.
It is possible that wodFtpDLX will internally negotiate
connection parameters, before Connected event is fired at
all. This is done to make wodFtpDLX as much transparent to
protocol used as possible. You might notice packets
transmitted to/from server in the meantime, meaning
wodFtpDLX connected already but is still negotiating
protocol parameters.
You can put your code inside this notification method,
but please note that in GUI version wodFtpDLX will
immediately internally request to receive directory list of
your home directory, and call Done
notification after that. It is advised NOT to execute any
other methods for interaction with the protocol. This does
not apply to windowless (COM object) version.