Connected event will be fired always after Connect method is
issued. If wodFtpDLX successfully connected to server,
ErrorCode will be set to 0, and you
can start sending/receiving data from server. If
ErrorCode is different than 0, then
wodFtpDLX will immidiatelly close the connection.
It is possible that wodFtpDLX will internally negotiate
connection parameters, before Connected event is fired at
all. This is done to make wodFtpDLX as much transparent to
protocol used as possible. You might notice packets
transmitted to/from server in the meantime, meaning
wodFtpDLX connected already but is still negotiating
protocol parameters.
You can put your code inside this event, but please note
that in GUI version wodFtpDLX will immediately internally
request to receive directory list of your home directory,
and fire Done event after
that. It is advised NOT to execute any other methods for
interaction with the protocol. This does not apply to
windowless (COM object) version.