wodFTPServer ActiveX Control - StateChanged Method
      
 

Description

Called when user's state changes.


Return Type

None  


Syntax

object.StateChanged Owner, User, NewState, OldState



The StateChanged Method syntax has these parts:

Part Description
object An expression evaluating to an object of type wodFTPDNotify.
Owner A wodFTPDCom object. Reference to wodFTPServer instance that called this notification method.
User A FtpUser object.

Reference to user whose state has changed.

NewState A StatesEnum enumeration, as described in settings. Represents new state.
OldState A StatesEnum enumeration, as described in settings. Represents previous state.

Settings

The settings for NewState are:

Constant Value Description
 Disconnected 0 Disconnected from server.
 Connecting 1 Connecting to server.
 Encrypting 2 Initializing secure connection.
 LogonInProgress 3 Receiving authentication data.
 Connected 4 Connected - idle.
 SettingDataChannel 5 Setting data channel.
 ConnectingDataChannel 6 Connecting data channel.
 Listing 17 Listing directory contents.
 Downloading 18 Downloading file from the server.
 Uploading 19 Uploading file to the server.

The settings for OldState are:

Constant Value Description
 Disconnected 0 Disconnected from server.
 Connecting 1 Connecting to server.
 Encrypting 2 Initializing secure connection.
 LogonInProgress 3 Receiving authentication data.
 Connected 4 Connected - idle.
 SettingDataChannel 5 Setting data channel.
 ConnectingDataChannel 6 Connecting data channel.
 Listing 17 Listing directory contents.
 Downloading 18 Downloading file from the server.
 Uploading 19 Uploading file to the server.

Remarks

NOTE: This method is called only if you implemented IwodFTPDNotify interface in your application, and wodFTPD.Notification property has received reference to instance of your implementation.

StateChanged notification method is called each time user's state changes. Depending on values provided by this notification, you can track down user's behavior on your system, deny access to it, or just store it locally for debugging purposes.